Turn Ten Studios
Forza Track Select
COMPANY
Turn 10 Studios
ROLE
UX Designer
YEAR
2014
Timeframe
2 months
Process
Challenge
My goal for this project was to utilize the prototyping software Axure in order to prove it as successful tool for the Production Team. To do so, I designed a new interaction model for the track select functionality.
Solution
The design process included research, heuristic evaluation, sketches, flowcharts, low-fidelity wireframes, and concluded with a low-fidelity prototype.
Result
I discovered that a successful interaction model needs to balance time (clicks) and information (number of assets shown at a time) to create a great user experience. Combining the environment and track select screens into one reduced both the time to select and the cognitive load. I used Axure to create a low-fidelity prototype for my solution to prove it as a useful tool for UX designers.